While it's not perfect, Too Human is an Xbox 360 action game with an RPG twist that will appeal to MMO fans. And Too Human has enough going for it to silence its many critics.

Death penalties

It's just too bad Too Human's difficulty is so uneven. I got through the first mission just fine but a few minutes into the second mission, there was a sudden spike in difficulty and the game suddenly stopped offering me helpful guidance. The next thing I know, I'm being pummeled by rockets that rained down on me from afar while elemental enemies exploded in my face and froze me in place. Oh, and my enemies were suddenly invulnerable to particular kinds of damage.

Sure, learning to tailor your strategy to each enemy type is part of what gives Too Human a sense of staying power, but the game's insistence on suddenly raising the difficulty is sort of like letting someone test drive a Lamborgini and then throwing huge chunks of cement in their path every few miles. This was made even more frustrating by the absurd 20-second animation of a Valkyrie taking you to Valhalla every single time you die. And no, you can't skip it; you have to suffer through it after every single death.

Certain combat situations are also poorly weighted toward one class over another as well, and thus brutally punish solo players who customised their characters along a set path. For instance, my gun-crazed level 30 Commando could blast and carve his way through most hostile forces, but then he ran across four named Troll bosses who were all impervious to bullets. Of course, I'd invested heavily in my ballistics skills and ignored melee training, which rendered me completely helpless against the bulletproof baddies.

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