Ratchet & Clank Future: Tools of Destruction is a shining example of the power and awesome potential of the Sony PlayStation 3.
So what doesn't work? The SIXAXIS controls felt a bit forced, and weren't terribly fun to use. But you can easily turn these off, so it's really more of a positive (more options are a good thing, right?). Piloting Ophelia, your spaceship, against the pirate fleet isn't terribly intuitive (especially with motion control turned off), but isn't terribly difficult either.
The biggest thing I ran up against came after playing through the game a few times - once you've upgraded your weapons all the way, collecting additional bolts and raritanium becomes essentially worthless.
Also, the game gets a bit too easy at this point, and you'll have to work not to fly through it. Then again, if you're playing through the game for the third time, you've probably gotten your money's worth.
All in all, there's not much to complain about. Serious gamers might not enjoy the story as much, or the relatively easy difficulty. My biggest complaint was the game didn't have the Mootator from Size Matters (a handgun that turned enemies into cows - which squirt milk when you dispatch them), which eventually became the truly awesome Armoogeddon. You can use a bomb to turn enemies into penguins though, so this is somewhat mitigated. Still, I would have liked a Mootator.
Ratchet and Clank Future Tools of Destruction: Specs
- PlayStation 3