Gek, Korvax and Vy’Keen aren’t the only forms of alien life you’ll come across though – each planet is also filled with sentinels, little robots that protect the flora and fauna of the planet. There are distinct similarities between the sentinels and the police in GTA games – if the sentinels see you killing wildlife of aggressively mining the environment, they’ll attack you just like police would in GTA. Also like GTA, you get assigned a wanted rating, and while a level 1 wanted rating will merit little response, a level 5 rating is extremely dangerous with large, powerful sentinels coming to hunt you down.
While the sentinels will usually leave you to your own devices (unless you do something wrong) there are a number of planets that have aggressive sentinels that’ll attack on sight, although these planets are usually where rarer materials and objects can be found. We’ve found a number of planets with items worth between 30-50k credits at trade posts, although picking these up gives us an instant 3-star wanted level. It’s worth noticing small rules when playing No Man’s Sky, as rules like that tend to be universal throughout the No Man’s Sky universe.
So, with all those mechanics and an insanely vast universe to explore, No Man’s Sky must be one of the best games of 2016, or possibly ever, right? We’re not so sure. While every element of No Man’s Sky is individually impressive, combined, they just didn’t provide enough of an impact to keep gamers playing, us included. While the novelty of being able to land on any planet-sized planet in an entire galaxy kept us playing for hours, the lack of a storyline or narrative bored us, and it became rather monotonous rather quickly, even with the varying points of interest on each planet.
We just felt that we were travelling from one world to another, discovering a few animals, collecting elements to refuel our ship and then moving on to the next world to do the exact same thing. While the environments on the planets were challenging at times, it still didn’t provide us with enough excitement to want to pick up the controller and get back into the No Man’s Sky universe after more than 15 hours of gameplay.
While online multiplayer has never been confirmed for No Man’s Sky, we feel that large open world games like No Man’s Sky need an online element to survive. Take Elite: Dangerous for example – both feature huge virtual universes with planet sized planets, factions and more, although Elite: Dangerous lets you meet others and join a single ‘wing’, allowing you to explore and battle in space in a squad. This means that years after launch, gamers are still flocking to the Elite: Dangerous in the thousands, but the same can’t be said for No Man’s Sky only a month and and a few days after launch.
No Man’s Sky has been created to provide you with an infinite number of possibilities, but exploring them alone just isn’t fun. We’d love to laugh at our Llama/plant hybrid with friends, not take screenshots and show it to them at a later date – it just doesn’t have the same effect. You can’t have a game with a weak storyline and no online capabilities, because what will draw gamers back if not the idea of playing with friends online, or finding out what happens in an intriguing storyline?
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No Man’s Sky review: System requirements
The great thing about No Man’s Sky is that because it’s procedurally generated using complex mathematical algorithms, it doesn’t require a lot of space or an extremely powerful gaming PC to run it. In fact, the minimum required specs for PC users can be found below and match games that came out years ago (in a good way!):
- OS: Windows 7/8.1/10 (64-bit versions)
- Processor: Intel Core i3
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 480, AMD Radeon 7870
- Storage: 10 GB available space
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