Grand Theft Auto IV full review
A demanding port of an excellent game, Grand Theft Auto IV PC is only worth a look from gamers that missed Niko's venture to America the first time around. See also: Grand Theft Auto IV on PS3 and Xbox 360 review.
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Let's step back for a moment and look at the facts: Grand Theft Auto IV has already sold more than eleven million copies worldwide on both Microsoft Xbox 360 and PlayStation 3 systems, and with Crysis-esque system requirements weeding a good number of possible players out of the mix not to mention a hefty 15GB minimum hard drive installation, mandatory memberships to Windows Live and the Rockstar Social Club, a required update to your latest Windows service pack in both XP and Vista, and last but not least, an army of pre-mature errors, including the title's numerous hardware compatibility issues... well, the odds have certainly been stacked against Niko and friends.
While I realise that this isn't the conventional way for someone to start off an all-around positive review of a game, I just think that it's definitely worth getting the bulk of the bad out of the way before we move on to the good.
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For every step backwards or minuscule error that GTA IV PC raises, there's something there to satiate GTA fanatic's needs, from customizable controls, high-definition visuals, to hefty 32-player based multiplayer. Rockstar's kicked out all of the jams for their latest iteration of GTA IV, and while hugely successful at times and widely annoying at others, the PC port of this stellar title is still worth keeping an eye on for hardcore fans or first-time criminals.
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