In a separate later tweet, The Last of Us Part II’s developer Naughty Dog said it was “in the midst of fixing final bugs”, the decision was made because “due to logistics beyond our control, we couldn’t launch The Last of Us Part II to our satisfaction … This meant delaying the game until such a time where we can solve these logistics issues.”

It appears that it was Sony’s decision, and some of the online gaming community are suggesting it’s because the title would have made less money if it launched during the Covid-19 crisis.

Another explanation could be that with global shipping affected, the companies were worried that those who wanted to buy a physical copy rather than a download would have missed out if supply or shipping was affected. Naughty Dog said “We want to make sure everyone gets to play The Last of Us Part II around the same time”, backing this up.

Such a AAA game as this will attract a big first-day play, and it seems Sony and Naughty Dog wanted to make sure the experience isn’t ruined for some by getting the game late. But the sceptics might put it down to a potential loss in revenue. In our eyes, both explanations are probably true.