2018 is set to be the year of virtual reality, with VR headsets from the likes of Oculus, HTC and Sony finally achieving mainstream success and recognition. Even the prices have begun to drop, making VR accessible to more people than ever before.
The flip side is that there are now more VR headsets on the market than ever before, making it hard to choose one to buy. Don’t fret; we at Tech Advisor have used all of the popular VR headsets, and here’s where we tell you what to look out for when buying a headset, along with our recommendation of the best VR headsets on the market right now.
VR headset buying advice
So, what kind of things should you consider if you’re on the market for a VR headset?
Mobile, PC or standalone?
The biggest factor to consider when on the market for a VR headset is how you’re planning on powering it. There are three types of VR headset on the market at the moment; smartphone-powered, PC-powered or standalone, with the latter being a relatively new option for prospective VR users.
Mobile VR headsets are shaped like a VR headset, but they require a smartphone for the display, internals, tracking and everything else needed to provide a mobile VR experience. This is generally thought of as a beginner’s VR headset; it gives you access to a budget range of experiences, 360-degree videos and basic games, but doesn’t provide much in the way of actual interaction with virtual environments.
The next step up is to opt for the Gear VR or Google Daydream; these mobile VR headsets only work with certain smartphones, and aim to deliver a higher quality experience than those provided by generic mobile viewers. Both platforms have dedicated app stores full of VR experiences and games, and both come with controllers that allow you to interact with the games and apps you download.
If mobile VR isn’t your cup of tea, the second option available to you are standalone VR headsets. These have started appearing in 2018, with the Oculus Go being the most popular option on the market at the moment. These are, as the name suggests, standalone VR headsets that don’t require a smartphone or PC for use.
The experience is similar to premium mobile VR headsets like Gear VR and Google Daydream, and come with a dedicated controller for VR interaction. These are slightly more expensive than mobile VR headsets but with upgraded visuals and simplicity of use compared to cheaper options, it’s the ideal for many consumers.
Finally, you have the option to buy a PC-powered VR headset. These headsets are the most capable on the market, providing high-end games and VR experiences with incredibly accurate location-based tracking and advanced controllers for full immersion. The catch? The headsets are also the most expensive available at around £400+, and require a £500+ PC to be able to power the experiences.
Another factor to consider: cables. All high-end VR headsets require a console or PC to work, and thus, most have cables that run from the headset to the PC. While this may not sound like much of an issue on the surface, you may feel that it becomes restrictive when trying to walk around, crouch and generally explore VR worlds. It’s something that most VR players can get used to over time, but it doesn’t offer the same level of freedom as a completely wireless headset.
Mobile and standalone VR headsets don’t suffer from this issue, so if it’s a deal-breaker for you, opt for a one of those.
Though it may not sound like it, controllers are a very important area when it comes to picking a VR headset. That’s because the controllers vary depending on the system, with some offering true 1:1 positional tracking while others don’t. Controllers are your gateway into the virtual world, allowing you to reach out and interact with the environment, so you want them to be as accurate and comfortable as possible.
Generally speaking, the high-end VR headsets like the Vive and Rift offer great controllers with true 1:1 positional tracking. PlayStation’s VR headset offers positional tracking, but it’s not quite as accurate as Oculus’ and HTC’s options.
Standalone VR controllers are okay, offering the same kind of quality that you get from premium mobile VR headsets, but they don’t offer the same kind of tracking as high-end controllers – usually limited to 3 Degrees of Freedom (can track rotation, but not movement in the physical space).
Speaking of controller tracking, tracking, in general, is another important area to consider in the world of virtual reality. Mobile VR headsets and the majority of standalone VR headsets only offer 3DoF, compared to 6DoF on offer by more premium headsets. 3DoF means that you’ll be able to stand in place, look around, up and down, but any movement forwards, backwards, up or down won’t be tracked.
6DoF, on the other hand, has the ability to track your location within the physical space. The space can vary – the HTC Vive offers the largest tracking area, followed by the Rift (with the use of an optional third sensor) and the PlayStation VR. This really improves immersion as you’re able to physically walk around virtual worlds, bend down and retrieve items from the floor.
Resolution, refresh rate and FOV
It’s a good idea to check out the resolution and refresh rate of any VR headset before buying, as both are integral to a decent VR experience. The resolution is fairly self-explanatory: the higher the resolution, the better quality the images produced by the display will be. It’ll mean crisper edges and easy-to-read text, and a generally more premium VR experience.
But, the resolution doesn’t matter if the refresh rate is terrible. There were a lot of tests undertaken in the early days of VR to work out the ideal refresh rate to combat motion sickness experienced by early VR users. The general consensus is that 90Hz is the minimum requirement for fast-paced VR, although you can get away with 70Hz if the app or game isn’t particularly intense.
Anything lower than 60Hz, though, and you’ll start to notice motion sickness when using VR as the display takes a little too long to refresh when you move, causing lag. Thankfully, most mainstream VR headsets offer at least 70Hz, so you shouldn’t have to worry, but it’s something to consider if you’re looking at non-branded VR headsets.
Lastly, field of view – or FOV as its commonly referred to – essentially gives you an idea of how immersive the VR headset is. Generally speaking, you should aim for a VR headset that provides a FOV of between 100- and 110-degrees, which seems to be the market cap (for the moment anyway!). For reference, human eyes have a FOV of around 220 degrees.
Now you know a little more about what to look out for when on the market for a VR headset, take a look at our recommendations of the best.
Best VR headsets of 2018
Valve, arguably one of the biggest names in PC gaming (creators of Half-Life, Portal & DOTA 2 and operators of Steam, the online marketplace) paired up with HTC to create two products; console-esque boxes that run PC games, along with the HTC Vive, a fully fledged virtual reality headset that lets you do more than any other headset in this roundup.
The Vive separates itself because it comes with two trackers that monitor your position within your physical space, and recreates this movement in-game. Simply put, it allows you to walk around and interact with the virtual world, in the same way you would in real life.
The headset features two 1080x1200 screens, the highest quality of any VR display at the moment, along with two touch-and-button enabled controllers that can simulate anything from a gun to a paintbrush. Unfortunately, all this comes at a price, and the HTC Vive is also the most expensive VR headset in our roundup.
Read about our experience with the HTC Vive here: HTC Vive review
Of course, one of the most popular virtual reality headset at the moment is the Oculus Rift, a headset that spent years in development and even got bought by Facebook for $2bn (which shows that VR is for more than just gaming). Oculus worked directly with Microsoft during development and offers plug-and-play support for Windows 10 users, something no other headset can offer.
It connects to your computer via DVI and USB ports, and features built-in headphones, although these can be removed if you’d prefer to use your own. You can also pick up the optional Oculus Touch controllers and additional sensors to provide a more immersive VR experience.
Interestingly, the PlayStation VR headset is the only VR headset for console gamers – Microsoft offers a way for gamers to play Xbox One games through the Oculus Rift, but it isn’t VR-enabled. Sony’s virtual reality offering launched in October 2016, and features a 5.7in OLED display that’ll provide gamers with low persistence and, consequently, less motion blur when being used.
It also boasts ultra-low latency (18ms) and a 120Hz refresh rate, which is better than the Oculus Rift and the HTC Vive's 90Hz offering. It means that, theoretically, beautiful 120fps gameplay is possible, although we’re not sure the PS4 could handle it.
It seems that Sony had the same thought, and will provide an additional box (smaller than the PS4) that’ll handle the brunt of the graphics processing. It’ll track the position of your head, and can also be used with Sony’s (failed) Move controllers, giving the old controllers a new lease of life.
Google Daydream View
Daydream is a platform rather than a specific headset, though there is an official Daydream headset from Google too.
You'll need to buy a Daydream Ready Android phone, headset (not necessarily Google's) and controller. Daydream has only just been released alongside the Google Pixel and Daydream Viewer, so there aren't many Daydream enabled phones available right now.
The good news is that it's not just a fancy update to the Google Cardboard: this is a high-quality VR experience that's affordable to most people, rather than the expensive Oculus and HTC options.
Find out more about Daydream.
Samsung’s Gear VR is another smartphone-powered VR headset, although this one is slightly different. For one, it features Oculus Rift technology for a great overall VR experience, although this comes at a cost – it can only be used with specific Samsung Galaxy handsets (namely the Note 4, S6 and S6 Edge).
Simply slot the Galaxy smartphone into the slot in the side of the headset, and plug in the supplied MicroUSB cable. Then you’ll be using a 2560 x 1440 Super AMOLED display as your VR screen – not too bad for the price (although this relies on you already having an AMOLED display-powered smartphone).
Samsung also boasts a marketplace of VR-ready content named Milk VR including apps and 360-degree videos, ready for users once they take the plunge and buy the Gear VR.
Google Cardboard is, essentially, a virtual reality starter kit for those that are unsure of VR and want to experience it without having to fork out a lot of money. In fact, you don’t really have to part with any money to get a Google Cardboard as, as the name suggests, it’s made from Cardboard and Google has provided instructions on how to build it yourself, at home.
It uses your existing smartphone as the display and brains of the VR system, allowing the company to cut the cost and enable users to use existing VR apps available for iOS and Android.
If building the Google Cardboard seems like an effort to you, then you can buy one for around £10-15. It should fit any smartphone up to 6in, so if you’re interested in VR on a budget, it’s an ideal option.
The Homido virtual reality headset aims to bring Virtual Reality to your smartphone while offering something a little more premium than Google’s Cardboard VR headset.
The Homido VR headset boasts some pretty interesting features including custom-made VR lenses that offer a 100-degree Field of View and an adjustable IPD (distance between the lenses) as the gap between the eyes isn’t the same for everyone and can affect the overall experience.
You also have the option of buying a Bluetooth controller along with the headset to bring true VR gaming to your iPhone, as touch-based games won’t work in Homido as you can’t tap the display while it's being used in the headset.
Carl Zeiss VR One
The Carl Zeiss VR One headset is another VR headset that utilises the technology in your smartphone to provide you with a virtual experience.
The headset comes with a tray that you slot your phone into, and that slots into the headset itself – you can choose from either the iPhone 6, Galaxy S5 or S6 phone tray when ordering, with the company providing CAD files for you to design and 3D print your own for use with other phones. The headset includes vents that stop the lenses from fogging up and provides an FOV of around 100 degrees.
The VR One also features a see-through front shield, allowing the use of smartphone cameras in augmented reality (AR) apps available for iOS and Android. The performance and graphics vary depending on the power and resolution of your smartphone, so take that into consideration before handing over your money.
Read our review of the Carl Zeiss VR One headset here.
Moggles VR Headset
The Moggles headset might seem like a pretty standard smartphone VR headset, but it comes with one smart distinguishing factor: it folds neatly into itself to form a neat carry case, making it super portable - ideal for VR on the go, or if you just want to show something off to your friends.
How much you actually want to travel with a VR headset - even a smartphone one - might vary of course (we can't really imagine doing it much). But at least beyond that the Moggles headset has an attractive, slim design - a rarity at the low end of the market.
Less unusual is its comfort. Like most cheap sets, you probably don't want to be wearing this for too long at a time before it starts to dig in, but that's really true of most comparable budget VR sets.