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Games reduce themselves to 30 FPS

  A Garden Snake 18:15 17 Sep 2017

Hey folks!

I had a quick question, the rig I currently run on has a GTX 970, an I7 5820K processor, 16 GB of DDR 4 RAM, and Win 10. I'll be playing some game (Terraria, League of Legends namely) and if there is anything going on in the background they will occasionally drop to 30 FPS as though they're trying to protect themselves from overloading the other programs when in all reality, 50% or less of any one system resource is being taxed at the time.

Terraria is modded so it takes up a lot more then vanilla which is probably part of the reason, but league norally isn't too bad.

I find Google Chrome to be a common offender as it eats my system resources like no other, but not so much it should make my other games drop.

I've had to close most other programs that run in the background sometimes too, to the point where virtually just the game is running and barely using any resources.

I don't know if there is a Nvidi setting I fudged back a while back or whats going on to make them drop, but there is plenty of resources available to keep everything at 60 FPS.

Any help would be appreciated.

  Devil Fish 20:44 21 Sep 2017

from what i have been reading the game has an fps cap of 60fps a drop to 30 in more populated (graphically intense) areas not beyond the realms of possibility. devs do this to ensure the stability of the game

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