Capcom announced Tuesday that it's remaking its remake of Resident Evil, which is something I didn't even know could be done. Specifically, the 2002 remake of Resident Evil for Gamecube will now serve as the basis for a 2015 HD remake for the PC, PlayStation 4, Xbox One, PS3, and Xbox 360.
While the original game was in 4:3 with fixed camera angles, Capcom apparently has hacked together some sort of widescreen by doing the game equivalent of pan and scan--you'll have to scroll the screen around at certain points because parts of the background are cut off. Or you can just play in the original 4:3 aspect ratio if you'd like to retain that authentic 90s experience. (You can also swap between the two on the fly.)
There's also a secondary control scheme, in case you've allowed your tank controls to atrophy in the last fifteen years or don't even know what tank controls are--you can now move characters like any modern game, with the use of one analog stick. Heresy.
I'll wait and see what this remake is like. I don't even know whether the original Resident Evil is still a fun experience in 2014/2015--and if Capcom's DuckTales remake last year taught us anything, it's that we should be wary of what games we bring back from the dead.
I mean, how many times do those Resident Evil dogs need to bust through the window before you know they're coming?