Blood on the Sand: Click, Click, Boom!
Now, Blood on the Sand's ridiculous premise isn't grounds enough to call it a bad game by any means. In all honesty, I look at it as a scientific experiment: take one part third-person run-and-gun action ala Gears of War, add in a hefty dose of the arcade-style shoot-em-up found in The Club and top it off with all of the cartoonish violence and ridiculous stereotypes you'd see in any Metal Slug installment and eureka: you have a formula for an adrenaline-fuelled frag-fest that's sure to bring a smile to the face of any Vitamin Water-swillin' celebrity.
While Blood on the Sand does borrow heavily from many other shooters on the market - Gears of War remaining the most obvious candidate for comparison - its sheer amount of campy dialogue met with arcade-style action creates a fresh, if not entirely original experience.
As you guide Fiddy and an AI controlled member of the G-Unit through a number of exotic locales, the name of the game remains extremely simple: shoot everything in sight with extreme prejudice.
Enemies, explosive barrels, wooden crates... if it can be destroyed, the game will reward you handsomely with an amalgam of points and cash. Now, if there was any inkling that I was supposed to take Blood on the Sand the least bit seriously, I might venture to call the game a bit shallow; but with the wanton firefights and explosive Michael Bay-esque action all remaining firmly tongue in cheek, you can't help but laugh and enjoy the ridiculous ride.
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Blood on the Sand: unleash havoc
Players are encouraged to experiment with the type of havoc they wreak as creative forms of murder and mayhem will reward each gamer differently depending on their style. Shooting an enemy while exposed, getting that perfect head-shot, blindfiring into a car's gas tank - hell, even taunting your foes with the click of your left analogue stick are all grounds for racking up an ocean of points.
As you blast your way through your overseas surroundings, you'll be tasked with small "Scenarios" usually consisting of "kill X numbers of X enemies in X seconds" which, upon successful completion, will award Mr. Cent and company with points, special ammo, and even grenades.
These tiny challenges help add a bit of variety to the shooting experience - even if you are killing the same five or six guys hundreds upon hundreds of times.
Throughout Blood on the Sand, Fiddy can stop off at payphones to contact his main man Raoul, arms dealer extraordinaire. While on the line with Raoul, you can purchase up to 21 unique weapons, 14 diverse close-quarters counter kills or even brand new taunt packs, ranging from "Ghetto Thug" to "Mac Daddy" status.
While the counter kills are always a blast to watch, the single-button quick-time-event format they're presented in is just tiring, if anything, and the amped-up profanity found in the new taunts does little to enhance the gaming experience.
Thankfully, there is a noticeable difference between weapons from fire-power to clip capacity. Certain pieces even have add-ons such as sniper scopes for taking out enemies from a distance.
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