Fallout 4 was released in November 2015, and while the game offers hundreds of hours of gameplay with no level cap, people are bored. After all, murdering everything that moves in the Commonwealth and collecting scrap can become a little stagnant without the injection of an interesting storyline once you've finished it.
The introduction of several DLC releases - all of which are out now - gave users more to do, but that's not all as Bethesda also promised VR support for the HTC Vive is to be added in 2017, offering the full game in virtual reality. Want more game news? Find out about some of the best upcoming games of 2017.
Interested in finding out more about the next in the Fallout series? Take a look at our Fallout: New Vegas 2 release date and gameplay rumour hub
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When is the Fallout 4 VR for HTC Vive release date?
Fallout 4 VR is coming to HTC Vive on 12 December 2017 - a slight delay from the original release window (see in the trailer above) of October 2017. Still, a couple of extra months isn't too long to wait given we've been waiting more than a year for the game already.
Why has Fallout 4 VR taken so long?
But why is it taking so long? According to Howard, it's because of the scale of the development. "We are doing the whole game. You can play it start to finish right now, and the whole thing really works in terms of interface and everything… [It] works because of the interface. The Pip-Boy is on your wrist and we've been able to present so that it works the way you expect. You look and there it is. The fact that the gunplay is a bit slower than in a lot of games has certainly helped us."
The second issue with Fallout 4 VR (and VR in general) is locomotion; how are VR gamers supposed to traverse the huge, post-apocalyptic open world? While it's still something Bethesda is tweaking, Howard gave us an idea of what to expect. "Locomotion is definitely the hard part, I will admit. Given the size of the world and the amount that you're moving in Fallout 4 that part is tricky because you're doing it a lot,”
“Right now we're doing the teleport warp thing and that's fine, but we're experimenting with a few others. Our plan is to ship with as many as we can, because it's different for everybody" Howard added.