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Paladin PTR Changes Analyzed
Many changes are in the works for the Paladin class, some good, some less good, and some are just changes. Let's not get too worked up since these are just getting ready to go to the PTR, but it?s always smart to keep your eye on the horizon.
Let's break down the latest PTR notes as shown in the forum announcements and how they are going to affect the best class in the game (Paladins in case you forgot):
* Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
Good for those of us running as single Paladins in a 10-man, semi-pointless for the 25-man runs.
* Charger: Can now be learned at level 40.
As expected, this concurs with the previously announced mount changes.
Interesting. Seems like a pretty substantial nerf to Retribution DPS, but let?s see what they?ve done with Seal of Command. It was tough when I got caught using these in PvP and killed myself.
Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
Let's see...Guardian Spirit-like with some Will of the Necropolis (a la Death Knight) thrown in and we've got ourselves a pretty good death avoidance ability. Watch this one for changes as it gets tested.
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
No more magic crits to help out, but reducing both cast times for FoL and Exorcism (and it's new 1.5 second cast time) to instant is nice.
Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown.
Less damage, but more strikes. Buff or nerf, your mileage may vary.
Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
Without Seal of Blood/Martyr, this will probably be the Retribution Seal of Choice.
Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
In the continuing trend of "Bring the Player not the Class" Paladins will now be able to cast Demoralizing Roar/Shout, leaving the Druids/Warriors to increase health or use other options.
As stated earlier, these changes are being uploaded to the Public Test Realm, not the live servers, so don?t have a Tauren (cow) if the changes aren?t to your liking. There are sure to be changes to these changes so watch these pages for updates.
quoted form [url=click here]wow forum[/url]
The link is to an mmorpg discussion forum, I don't think Zainky posted here to make money.
this is not the best place to try and discuss WoW as there don't seem to be many players among the membership.
I however recently decided to try a pally, after thinking I might try one for at least a year! She is a belf on level 30 and as I have four other characters on the way up and a couple of 80s to play, by the time she gets to 80 Blizz will have changed everything and probably have nerfed my druid again.
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