Duke Nukem, Doom--what year is it, anyway?
This week, Randy Pitchford wants you to remember all the good times you had with the Duke instead of dwelling on Duke Nukem Forever, plus Doom runs inside Doom and Just Cause 3 turns into a choose-your-own-adventure. This is the gaming news you need to know for the week of July 13.
Twenty Nights at Freddy's
Like one of its own jump scares, Five Nights at Freddy's 4 is set to pop out of the air and onto Steam three months earlier than expected. Originally slated for a Halloween release, the game will now come out on August 8, a.k.a. exactly one year after the original. Yes, three sequels in a year. Yes, it's too much. Yes, this is supposedly "the end" of the series.
Requiescat, Freddy. We'll always have a billion scream-filled YouTube videos to remember you by.
Let loose the hammers of war
Sure, they might not have the visual pizzazz of the upcoming Total War: Warhammer, but GOG.com managed to secure the rights to a trio of Warhammer/Warhammer 40K titles this week--Warhammer 40,000: Chaos Gate, Warhammer: Shadow of the Horned Rat, and Final Liberation: Warhammer Epic 40,000.
Oh yeah, and NeoCore is developing a brand new Warhammer 40,000 action-RPG, titled Inquisitor.
The King is not quite dead
I hoped Duke Nukem was dead. No offense, Duke, but uh...Duke Nukem Forever was really bad. Maybe you heard. Maybe something penetrated the thick layer of one-liners slowly dissolving your brain with enough force to make you understand how damn terrible Duke Nukem Forever was.
Enter Gearbox CEO Randy Pitchford, with a car battery and a pair of wires. "We can bring him back to life!" he screams, before launching into a mad scientist cackle.
Er...that might not be a real quote. What he actually said at Develop this week (according to IGN) is, "I did not acquire the franchise merely so we could all experience Duke Nukem Forever. That was the toll to pay to give Duke a chance." Also, that Gearbox has done some early concept work on a sequel and "that the whole industry will turn its head and look."
Coming in with maybe the strangest business model I've ever heard is upcoming title The Flock. The game will launch with an in-game population countdown. Every time a player dies, the population will decrement by one. When the population hits zero, the game will be pulled off Steam--forever.
Only people who bought the game already will get to take part in what the developers call the "cinematic finale," and then the game will basically self-destruct. Nobody will ever be able to play again.
It's quite a gimmick.
The island is dead
Dead Island 2 's looking just a bit deader this week, with developer Yager leaving/being forced off the Deep Silver-owned project. Deep Silver's statement:
"With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve. After careful consideration, today we announce the decision to part ways with development partner Yager."
Yager's Timo Ulmann later elaborated "Our team is made of the best creative minds and tech specialists, who all share a common identity. The team worked with enthusiasm to take Dead Island 2 to a new level of quality. However, Yager and Deep Silver's respective visions of the project fell out of alignment, which led to the decision that has been made."
Regardless of what went on behind the scenes, Deep Silver says the project is still alive. Somewhere. Though this is now the second developer to leave Dead Island (after original creators Techland left to make Dying Light) and the third developer Deep Silver has split from in short order (factoring in problems with Crytek regarding Homefront: The Revolution).
Just Cause 3
If you'd like to blow up the statue, turn to page 28. If you'd like to blow up the oil tanker, turn to page 57. If you'd like Rico to meet "The Reapaz," turn to page 75.
We put Doom in your Doom