In our recent Games of the Year (So Far) feature, I described The Witcher 2 as a game that "isn't afraid to kick you in the balls repeatedly until you learn how to stand up to it." I stand by that statement -- and the fact that I actually enjoyed its particular brand of sadism -- but not everyone felt the same way. The barrier to entry that was the difficulty of combat in the game's prologue was offputting to some players, so developer CD Projekt Red has listened to popular opinion and tweaked the difficulty in the game's latest patch. This has partly been achieved by making an early and very challenging sequence involving a dragon inaccessible until other sequences have been beaten first, thereby somewhat softening the initial difficulty curve.

The new patch also brings support for non 16:9 resolutions, with the game now playable in 4:3, 5:4 and 16:10 aspect ratios. Item storage has been added to inns, and the inventory system has been revamped to include a new "Junk" category. The otherwise-useless Extras menu on the title screen has been adjusted to include the ability to re-watch in-game animated sequences. And a new quest has been added to chapter 2 of the game.

The "A Sackful of Fluff" quest can be started by visiting Elthon, who lives in a hut in the quarry outside Vergen. The quest is apparently most rewarding for those who demonstrate patience.

You can read a full changelog and instructions for installing the patch here.

This article originally appeared on as The Witcher 2 1.3 Patch Softens Initial Difficulty Curve, Adds New Quest