Every console generation, it's the same thing. 1) Nintendo releases a console. 2) Nintendo's console isn't doing too well. 3) Nintendo releases a new version of Smash Bros. 4) Nintendo's console sells a lot of units.
Yes, it's a hostage situation that dates back nearly a decade-and-a-half now. You've got to get your Smash Bros fix, and the only place you can get that is on Nintendo hardware.
Or is it?
What if it didn't have to be this way? What if you could play Smash Bros from the comfort of your PC--perhaps while sitting at work? [Note: We in no way encourage you to slack off while you're working. We would never.]
Meet Super Smash Flash 2. Super Smash Flash 2 is a fan-made (read: entirely unofficial) Flash-native entry in Nintendo's popular fighting series. An update rolling out today will add support for multiplayer which, let's be honest, is what people really want to play anyway.
The initial load time is pretty hefty--the game is made in Flash, after all--but McLeodGaming has done a great job recreating the look and feel of the game, albeit in pseudo-16-bit form. Plus you can play as everyone's favorite key-wielder Sora and a host of other oddball characters.
You can technically use a gamepad, but since it's in Flash there's no native support. You'll have to map buttons using a utility like JoyToKey and hate every minute of it.
Super Smash Flash 2 is obviously a blatant infringement of all sorts of Nintendo properties, so you might expect the game to be yanked before you're even done reading this. However, historically Nintendo has been pretty good about letting these types of fan projects slide as long as the creators aren't making money. For instance, Super Mario Bros. Crossover has been around for years now. Hopefully Nintendo takes a similarly hands-off approach here.
After all, there has to be something for us to play at work.