Rocksteady and Warner Bros. haven't yet given a solid reason for the delay to the PC version of Batman: Arkham City, but game director Sefton Hill told Eurogamer over the weekend that the wait would be worth it.
"We got a lot of credit on the first one, about how well it played on the PC, and how well-refined the controls were," said Hill. "It's because part of our attitude is always to listen to those people. We want to make the best game we can for all SKUs."
Hill explained that while the Xbox and PS3 versions are being optimized to run "super smoothly," the PC version will benefit from higher detail textures and a "more richly realized world." All of the game's assets are originally created at a super-high resolution and then adjusted according to the destination platforms. The PC version, it seems, will feature textures that look pretty close to the original artwork -- assuming your rig's up to the challenge.
"The wait will definitely be worth it," said Hill. "The PC version has just been pushed back, but it's only by a couple of weeks, so hopefully no-one will be too upset about it. We're working as hard as we can to get it out as soon as we can."
Arkham City is out on October 18 on consoles, and early November on PC. Meanwhile, the Mac version of Arkham Asylum, City's predecessor, is set to finally release on October 13.
This article originally appeared on GamePro.com as PC Arkham City will be 'Worth the Wait,' Says Director