The original Crysis, which hails from 2007, is still seen by PC users as a benchmark of graphical fidelity. Many believe that running Crysis on its "Ultra" settings is the ultimate test of their processor and graphics hardware in the constant pursuit of more and more frames per second.

It's long been assumed that Crysis' tech was too advanced for consoles, which would explain why we haven't seen the game on Xbox and PS3. But the release of Crysis 2 showed that developer Crytek was more than capable of handling Microsoft and Sony's systems -- and it is this, presumably, which has inspired them to bring Crysis' single player campaign to consoles this coming October.

It's not quite the same format of the demanding PC original, however. The game has been remastered to use Crytek's new CryEngine 3, which is a little more console-friendly than the PC-exclusive original. It will also feature stereoscopic 3D support for those with the fancy-pants TVs to handle it.

"We are extremely proud of what we were able to accomplish with Crysis," said Cevat Yerli, CEO of Crytek. "We set out to create a next generation FPS and delivered a PC experience that became a benchmark for quality -- and still is for many gamers even four years later. By bringing the single player campaign to console, we believe we are again setting a new standard for quality in downloadable gaming."

That "new standard of quality" comes at a price, though -- Crysis will release for 1600 Microsoft Points on Xbox and $20 on PSN, making it one of the more expensive download-exclusive games out there. While it undoubtedly remains an impressive game even today, will gamers be willing to pay that much for a game from 2007? More to the point, will Crytek really be able to deliver the same visually stunning experience on consoles that the PC version offered?